I know Crash, you're right to look confused, because by all rights, you shouldn't be on this console at all. Look at him looking at the N64; you can just tell his little furry brain has gone haywire. When I read that Crash Bandicoot was arriving on the N64, I immediately bypassed all thought of trying it out on Delta or Afterplay and headed straight for my SC64 cartridge. I loaded it up on my original N64 and CRT, and kicked back to try it out.
The port has been made by old pirate and was showcased on Recollect64. Currently, there is only one level available to play. There's also no sound or music, so you're literally just playing the level and humming the tune alongside it and making the Aku-Aku mask noises. I know that's not exactly a full port, is it? But it's a start, and seeing the iconic PS1 game work on the N64 feels both fantastic and sacrilegious in equal measure.
The level is fully playable, however, though it does feel a bit laggy at times. I've played it through twice now, going down both routes of the level, and it's all worked fine. And as it's on my SC64, it'll work on my original N64 and my M64/Analogue 3D.
The level demo is free to download on Itch.io and available to play straight away. I'm really hoping that old pirate continues this and adds both sound effects and music, as well as making the rest of the levels in the game. I mean, now that Croc is coming ot the N64 (officially and not through a fan-made port), its time that Crash came to the console properly too. Heck, let's get Spyro fully on there while we're at it too!