Rinnegatamante is on fire at the minute. It was only a couple of weeks ago that I wrote about his Crash Team Racing port to the console, and now he's back with not one, but two Resident Evil ports heading to the Vita.
I'll start with the one that's in the title, because that's perhaps the most ambitious project of the two and the one that I'm the most excited about. Rinnegatamante, aka Alessio Tosto, is bringing Resident Evil 4 to the handheld. I don't have anything else to show you apart from the video below, which is essentially a teaser, but bringing the GameCube game that is arguably the best version of RE4 to the Vita is such an impressive feat!
Also, since we're in theme of Resident Evil... time for a sneak peak... pic.twitter.com/rwB9xYM6ZK
— Rinnegatamante (@Rinnegatamante) September 16, 2026
Speaking in the comments on the X post, Alessio says that the first job is 'getting it functional, then I'll do proper visual glitch fixes and optimization. It's a debug build so there might be some extra work to do to strip off extra bloat that was there for debugging, but I think it should be possible to get to full speed'. It's taken one dev without a huge budget to do what Sony should have done back in the day... though I have discovered that he has some artificial help to get these projects over the line.
Native enhanced recomp of Resdent Evil Gaiden, the (in my opinion) heavily underrated non-canon GBC spinoff of the franchise, is now available for PSVita! https://t.co/30DbAu91md
— Rinnegatamante (@Rinnegatamante) September 16, 2026
It features several features such as widescreen, item sparkles, ambient flashlight and many more! pic.twitter.com/7WQg7V4LN1
The other port that Alessio has been working on is bringing Resident Evil Gaiden for the GBA to the Vita, which, while not as impressive visually as Resident Evil 4, is still pretty cool! The native recomp of Gaiden brings widescreen and item sparkles, as well as an ambient flashlight, save states, cheats, and packs for textures and music.
As I said above, his latest post has shone some more light on Alessio's processes, with his website showing that he uses AI to assist with his ports. It doesn't say how much the AI Assists, but there are other entries on his site that say 'No AI' and 'vibecoded' for different entries, so I'm assuming he's used it for some processes but not all.
Alessio hasn't always used AI in his projects; I'm a little sad that he's now using it to get more and more ports at a quicker pace, but it seems to be commonplace in the scene now. No doubt many of you will just be glad that there are more games available to play on the Vita, and while I can't get behind vibecoding at all, it seems like utilising AI in some form to do certain tasks is slowly becoming the norm.
If you want to check out Resident Evil Gaiden for the Vita, then head to Alessio's website to get started.