I know that Donkey Kong is the simian of the moment, what with his new Switch game, figurine range, and LEGO set, but I want to take a moment to give his little buddy some more time in the spotlight. Diddy Kong Racing is one of my favourite games on the N64 - I'd go as far as to say that it's better than Mario Kart in a lot of ways, mostly because of the fact that you can fly in planes and hover on water, something that Mario Kart has replicated in recent years.
Did I ever think that I would see it on the Dreamcast though? Honestly, if you had asked me this when I was a kid, I would have said 'no way', but now that I've spoken with Falco Girgis over the years and covered his work, as well as the Dreamcast scene at large, it's not that surprising.
I think it's time we all get a reality check on Diddy Kong Racing 64 for the Sega Dreamcast, including myself... So here it is: original DKR for N64 vs our ported DKR for DC, direct comparison with FPS counters enabled.
— Falco Girgis (@falco_girgis) July 26, 2026
The truth is that I've been staring at the FPS meter all… pic.twitter.com/CfmJcBx4zt
Falco's latest video shows Diddy Kong Racing for the N64 alongside Diddy Kong Racing on the Dreamcast, with FPS counters running. The game is undeniably looking better on the Dreamcast than it does on the N64, even though I know it sounds sacreligious to say that.
The FPS counter shows it running at under 20 FPS, whereas the Dreamcast port is already running at 30 FPS, which is wild! It's also running at 4x screen resolution, which is wild. People aren't going to need an Analogue 3D or an M64 to play N64 games; they'll just need a Dreamcast!