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Sebastian Santabarbara profile image Sebastian Santabarbara

Discover Early Footage Of Banjo-Kazooie From E3 Back In 1997

Early footage of Banjo-Kazooie at E3 in 1997
Credit: Rare/Rare Gamer
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Ken Lobb has had a fantastic career. Not only is he the co-creator of the Killer Instinct game series, a Nintendo of America alumnus, and current Creative Director of Xbox Studios, but he's also worked on some of my favourite games including Goldeneye 007 and Perfect Dark.

Ken has had a strong relationship with Rare throughout his career, which makes this video shared by Rare Gamer of him showing an E3 audience some of the early designs for Banjo-Kazooie back in 1997, a year before the game launched, even more exciting. The clips show a Temple Test Level; Gobi's Valley, which Ken calls 'The Sphynx Level', and an early version of Spiral Mountain with monkeys running around, and a more 'tower fortress' looking structure in the middle which you would use to get to Grunty's Lair.

Spiral Mountain looks so different, especially without Banjo's house in the background, and it's odd to see Banjo just jumping up into the air without being on a flight pad. Still, this video was there just to showcase to gamers the potential that the game had and how it worked, and as a hardcore Banjo-Kazooie fan, I think it does pretty well!

Ken goes on to talk about the fact that the main antagonist of the game is, in fact, a giant, and not Gruntilda. Apparently, the story was supposed to be that he had stolen your girlfriend, and you had to make your way up into a castle in the clouds to rescue her. Having an evil witch that steals your cousin is a bit of a different angle, but I can't imagine Banjo-Kazooie without Gruntilda now; she's such a good villain!

It's strange seeing a different animation when Banjo picks up a Golden Jiggy too. I love seeing what games might have been like had they gone down a different direction, a little like the Beta Pokédex designs for Pokémon Diamond and Pearl that I wrote about earlier today!

I've been replaying a lot of Banjo-Kazooie recently while testing out the M64, so it's nice to go back to the game's roots and hear Ken talking about a game that both we and the retro gaming community en masse loves so much. Gaming was so good back in the 90s, and I wish I could go back to open up new copies of these games all over again!

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Sebastian Santabarbara profile image Sebastian Santabarbara
Sebastian is fuelled by a lifelong passion for Zelda, Banjo Kazooie, Donkey Kong, and all things retro. He uses his misspent youth with retro consoles to create content for readers around the world.