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Sebastian Santabarbara profile image Sebastian Santabarbara

iFly Testflight Spots Are Available For iPhone Dreamcast Emulator

iPhone with Dreamcast emulator
Credit: Provenance Emu
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When iPhone emulation first kicked off with the arrival of Delta, things got very exciting for Apple fans. I know Android users have had access to all of this for years now, but getting to play N64 games on your iPhone without jailbreaking it or side-loading apps felt fantastic. But with Apple's stance on JIT (Just-In-Time) technology and branding the action of translating PowerPC Code to ARM on the fly and writing code in real time as a security risk, the options of consoles that we could emulate seemed limited to the N64, PSP, and below.

The team behind the Provenance Emu have been working on a JITless emulator for the Sega Dreamcast that can make its way to Apple devices, working with iOS and tvOS. They've essentially built it from an offshoot of Flycast after removing the Dynarec.

There was a little controversy around the PS2 emulator iPSX2 for being highly AI-assisted, vibe-coded, closed-source slop. So I've done a little digging to find out more about iFly. The emulator remains free and open-source, working with older iPhones as well as the newest on the market. Essentially, it's not vibe-coded and still meets all the open-source licensing it needs to, as well as getting around the whole 'Apple don't like JIT' debacle.

I really like the interface on iFly; the controller looks great, the screen size is perfect, and everything is spaced nicely. It has that same slick feel that Delta does, and I'm hoping that once the bugs are all squashed, it runs just as smoothly as Riley Testut's creation. But to get to that point, it needs people to take part in the Testflight!

Let us know your thoughts on iFly if you do check it out!

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Sebastian Santabarbara profile image Sebastian Santabarbara
Sebastian is fuelled by a lifelong passion for Zelda, Banjo Kazooie, Donkey Kong, and all things retro. He uses his misspent youth with retro consoles to create content for readers around the world.