If you grew up in the 90s like me, then the PS1 and the N64 will undoubtedly be two of your favourite and most treasured consoles. Whereas nowadays, games appear on multiple consoles and the idea of a console exclusive isn't as big a deal, back in the 90s, if you wanted to play Crash Bandicoot, you needed a PS1. And there was never any chance that you were going to play Ocarina of Time on anything other than an N64.
While the likes of Crash and Spyro have moved over onto the Switch, Link and Navi have always been fiercely guarded by Nintendo. So the idea of seeing them on a PS1 in 2026 is something that many of us believed would never happen in a million years.

A game dev by the name of Manny has been working on trying to bring Ocarina of Time to the PS1. Working under the name Bonnie Games, Manny builds games and tools around PS1 constraints, and has been inspired by the recent portings of Super Mario 64 to the PS1 and PS2.
The PS1 Port of OoT has been built from scratch by Manny using psyqo. According to his GitHub page, the port 'extracts room geometry, textures, collision, transitions, and Link's skeleton directly from an OoT N64 ROM, converts everything to PS1-native binary formats, and renders on real hardware or emulator.'
🎮 Zelda Ocarina of Time sur Playstation 1 ?
— Vota (@ZeldaAnecdotes) February 17, 2026
Après Mario 64 sur PS1, une personne du nom de Manny (Bonnie Games sur itchio) a tenter de réaliser un portage de OOT sur cette console
Comme vous pouvez le constater le jeu tourne plus difficilement, et selon Manny, un portage… pic.twitter.com/De0GKHCz0q
The gameplay is a lot slower and a little glitchy as you can see from the clip above, but Many has managed to get 9 scenes comprising of 114 rooms onto the port, bringing key levels like the Forest Temple, Kakariko Village, Inside the Deku Tree, the Water Temple, the Fire Temple, the Shadow Temple, Hyrule Field, Kokiri Forest, and Lon Lon Ranch onto Sony's seminal console.
Manny has even managed to recreate Link's movement in the port, with camera-relative analog stick input and ground snapping. It's a mammoth task and one that he knows could take a long time to complete. It's currently listed with the addage that it's an 'early-stage experiment' that explores how the legendary N64 game might behave on the PS1.

Whether this is something that Manny completes or not is still unclear, but as an exercise in looking at how Zelda might have looked on the PS1 back in the day, it's fascinating stuff.
Would you prefer to play Ocarina of Time with a DualShock controller? Let us know in the comments!