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Sebastian Santabarbara profile image Sebastian Santabarbara

Game Dev Shows Zelda Ocarina Of Time Running On PS1

Link in the Forest Temple on PS1
Credit: Bonnie Games
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If you grew up in the 90s like me, then the PS1 and the N64 will undoubtedly be two of your favourite and most treasured consoles. Whereas nowadays, games appear on multiple consoles and the idea of a console exclusive isn't as big a deal, back in the 90s, if you wanted to play Crash Bandicoot, you needed a PS1. And there was never any chance that you were going to play Ocarina of Time on anything other than an N64.

While the likes of Crash and Spyro have moved over onto the Switch, Link and Navi have always been fiercely guarded by Nintendo. So the idea of seeing them on a PS1 in 2026 is something that many of us believed would never happen in a million years.

Experimental footage of Link in the Water Temple on PS1
Credit: Bonnie Games

A game dev by the name of Manny has been working on trying to bring Ocarina of Time to the PS1. Working under the name Bonnie Games, Manny builds games and tools around PS1 constraints, and has been inspired by the recent portings of Super Mario 64 to the PS1 and PS2.

The PS1 Port of OoT has been built from scratch by Manny using psyqo. According to his GitHub page, the port 'extracts room geometry, textures, collision, transitions, and Link's skeleton directly from an OoT N64 ROM, converts everything to PS1-native binary formats, and renders on real hardware or emulator.'

The gameplay is a lot slower and a little glitchy as you can see from the clip above, but Many has managed to get 9 scenes comprising of 114 rooms onto the port, bringing key levels like the Forest Temple, Kakariko Village, Inside the Deku Tree, the Water Temple, the Fire Temple, the Shadow Temple, Hyrule Field, Kokiri Forest, and Lon Lon Ranch onto Sony's seminal console.

Manny has even managed to recreate Link's movement in the port, with camera-relative analog stick input and ground snapping. It's a mammoth task and one that he knows could take a long time to complete. It's currently listed with the addage that it's an 'early-stage experiment' that explores how the legendary N64 game might behave on the PS1.

Link's OoT character looking very glitchy while standing on some stairs
Credit: Bonnie Games

Whether this is something that Manny completes or not is still unclear, but as an exercise in looking at how Zelda might have looked on the PS1 back in the day, it's fascinating stuff.

Would you prefer to play Ocarina of Time with a DualShock controller? Let us know in the comments!

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Sebastian Santabarbara profile image Sebastian Santabarbara
Sebastian is fuelled by a lifelong passion for Zelda, Banjo Kazooie, Donkey Kong, and all things retro. He uses his misspent youth with retro consoles to create content for readers around the world.