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Sebastian Santabarbara profile image Sebastian Santabarbara

Bishoujo Senshi Sailor Moon Has Been Translated Into English With New Features

Translated Sailor Moon Gameplay Game Boy
Credit: Angel/TangoBunny
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It's been over three decades since Bishoujo Senshi Sailor Moon released on the Game Boy and Super Famicom/SNES in Japan, and if you're a fan of Sailor Moon, you'll already know that we never got an English version for the Game Boy. Ok, there was a French version made for European gamers, but that's only useful if you live in France or learned French at school. I was in the German-learning half of my school, so no such luck for me!

This new hack from TangoBunny brings an English translation to the game for the first time. It's been expanded while 'restoring the hidden developer debug level select and adding a new cheat mode where you have invincibility and the ability to skip levels'. Think of it as Sailor Moon 2.0, playable on your original hardware via a compatible flashcart.

Translated Sailor Moon Logo
Credit: Angel/TangoBunny

Charm descriptions have been expanded, as has the overall game file size, from 128 KiB to 256 KiB. Pause screens and stage introductions have been translated, and you can access infinite health and level skip modes from the Girl/Boy selection screen.

The developer Stage Select, which existed in the original ROM but was inaccessible during normal play, can now be opened by pressing Select on the title screen.

The newly-made infinite-health and level skip mode can be activated by pressing Select on the Boy/Girl selection screen. While this mode is active, you can pause and press Select to skip between the game’s major exploration and action phases.

Now for the disappointing bit - TangoZine has used AI to make this ROM hack, both in development and in the research stage. I think back to translation projects where people have painstakingly taken the time to translate elements with the help of translators and reframing jokes so that they work in the English language, and it makes me sad that some people cut corners by using AI. I tell you this as the code may end up being a little jittery or unpredictable - I'm team human-made games, but it's my job to inform you so that you can proceed how you wish!

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Sebastian Santabarbara profile image Sebastian Santabarbara
Sebastian is fuelled by a lifelong passion for Zelda, Banjo Kazooie, Donkey Kong, and all things retro. He uses his misspent youth with retro consoles to create content for readers around the world.