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Brandon Saltalamacchia profile image Brandon Saltalamacchia

Major PCSX2 Emulator Update Comes Packed With Performance Improvements

Major PCSX2 Emulator Update Comes Packed With Performance Improvements
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If you've been a reader or a watcher of Retro Dodo for some time, you know we're big fans of PS2 emulation; we've reviewed endless handhelds that emulate this console, and we also dabble with it on Windows and Mac. When doing so on desktop, our go-to choice is PCSX2, a renowned emulator that has been somewhat reliable for a while now, with many quality-of-life improvements as the years go by.

This new 2.8.0 update is one of the biggest yet, coming two years after the big 2.0.0 update, and 6 months after the 2.6.0 update that pushed a lot of features. This new update focuses on performance, and boy has it done just that, boasting better quality of emulation, enhanced graphics and added customisations to make your PlayStation 2 gaming experience more fluid and more customisable. Just take a look at the performance games on Need For Speed: Carbon!

There's a whole lot of changes in this update; you can read the full list on their website for specifics, but we've put together an easy list for you so that you can get a broad idea of what's been added and changed. To put it simply, it's a whole lot of graphical enhancements, bug fixes, better textures and better compatibility with certain drivers.

New Features

  • Bundle FFmpeg on Windows
  • Implement EyeToy camera support on macOS
  • Train Mascon, Master Controller and Olympus Storage Devices support
  • On-Screen Display Customisations
  • Various visual improvements to Achievements menu
  • FullscreenUI: Implement cover download support
  • Add Icon Selection and Preview to the Shortcut Creator
  • Revamp the status bar
  • Add “Open XXX Folder” actions to Game List entries
  • Add -datapath launch argument
  • Miscellaneous UI Changes

Performance and Graphics Improvements

  • Depth feedback loops and accurate AFAIL
  • Support for HW AA1 lines/triangles
  • Support for Rasterizer Order View (ROV)
  • Default to Direct3D 12 on Nvidia/AMD and mark Direct3D 11 as Legacy
  • Use Enhanced Barriers API
  • Add SW (Shader Based) Anisotropic Filtering
  • Merge together adjacent tristrips in drawlist
  • Fixes to CRTC merging
  • Improve depth target lookup behaviour
  • Fix some target detection and format issues
  • Adjust depth copies when doing Texture Cache moves
  • Don't end render passes on enhanced barriers
  • Improve destination alpha testing handling
  • Framebuffer switching optimisations
  • Further improve framebuffer copies

This new update is now live and is available to explore and download on their official website; just make sure you check the system requirements before doing so!

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Brandon Saltalamacchia profile image Brandon Saltalamacchia
Brandon is the founder of Retro Dodo and has loved gaming ever since his mother bought him Pokemon Yellow for the Game Boy in the late 90's. Now he writes about his passions for gaming and collecting.