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Analogue's Latest 3D Update Finally Brings Save States To N64

Analogue's Latest 3D Update Finally Brings Save States To N64

Analogue has been on a roll with large updates to the Analogue 3D recently, which we are happy to see. It's likely because the release of the ModRetro M64 is on its way, so Analogue want to use this time to their advantage, and wisely they have.

The latest update, known as 1.3.0 has been officially released, offering a wide range of updates and features that many Nintendo 64 fans have been asking for for many months now.

The biggest being the introduction of Memories, which many are familiar with from the Analogue Pocket. This brings a save-state system to the console, meaning you can jump back into any moment, instead of being locked to traditional saving features in the games.

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The List of Updates In 1.3.0

  • New: Introducing Memories for Analogue3D. Our signature save-state system, bringing modern convenience to the full 900+ N64 cartridge libraryFirst introduced on Analogue Pocket in 2022, Memories lets you capture and reload gameplay at any moment without the need to reach a save point or rely on original Controller PaksMemories is seamlessly implemented to maintain total hardware accuracy of the original N64 including compatibility with all original accessories, such as the Transfer Pak with Pokémon Stadium’s GB Tower
  • New: Games can save across different Controller Paks, improving compatibility with Controller Pak swapping and Memories
  • New: Support for Memories
  • Improved: Progressive Output (beta) for certain games
  • New: Memories list. Part of 3DOS Library and the in-game menu, Memories are visually organised and managed on a per-game basis. In the Library, press Down to access the list if Memories exist for that game. Access the list from the in-game menu too. Each game currently supports up to 20 Memories. When full, the oldest Memory will automatically be deleted when creating a new Memory. Pin a Memory to preserve it
  • Improved: Menu speed when switching ODMs and virtual Paks in-game
  • Fix: Play Cartridge option disabled in rare instances

Controllers

  • New: Hotkeys for creating and loading Memories. To create a Memory: To quickly load the most recently loaded or created Memory
    • 8BitDo 64 controller: Hold Home then press D-Pad Up
    • Original controllers: Hold Z and Start then press C-Up
    • 8BitDo 64 controller: Hold Home then press D-Pad Down
    • Original controllers: Hold Z and Start then press C-Down
  • New: Added ‘No Pak’ option when switching virtual Paks with wireless controllers. Fixes cartridge save access in Blast Corps when using wireless controllers and automatically sets ‘No Pak’ when playing the cartridge
  • Fix: 8BitDo 64 BT controllers are unable to press C-Left/Right or C-Up/Down simultaneously. Fixes save management with 8BitDo 64 BT controllers in games such as Doom 64 and Cruisin’ USA
  • Fix: Chameleon Twist starts with the virtual Rumble Pak instead of the Controller Pak, fixing boot issues with wireless controllers
  • Fix: P1 controller slot remained occupied in some instances when using original controllers.

It's great to see more and more features added to the Analogue 3D, and it's clear the team are working their butts off to get as many features out the door as possible. Though the big question is, will the Analogue 3D get OTA updates before the ModRetro M64 releases? Only time will tell. Keep up the great work, Analogue.

Read the full Analogue 3D 1.3.0 release notes here.

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Brandon Saltalamacchia profile image Brandon Saltalamacchia
Brandon is the founder of Retro Dodo and has loved gaming ever since his mother bought him Pokemon Yellow for the Game Boy in the late 90's. Now he writes about his passions for gaming and collecting.